Club inferno gay

Owner Chuck Cicirello (also going by the name 'Chuck Balestreri') opened this bar shortly after closing his previous venture, the Neptune Club. An Advertisement for The Factory first appeared in the April issue of GPU News.

The Factory is THE Legendary Milwaukee Bar- it is remembered for its large size and lofty ceilings, innovative decorations and schemes, and was one of the first in the Midwest with a DJ and light exhibit (this was pre-disco!). Thus The Factory was perfectly positioned to be a smash hit when the age of disco came. It opened with 2, square feet of public space, and about doubled over time. Its advertising originally read "If you want to make it, produce it at The Factory".

During virtually its entire run, the main room of the bar featured a huge island bar with service on all four sides. To the right of the dance floor was a petty section (behind the entrance lobby and stairs) with a little beer-bar tap (for special events) and the restrooms. At various stages of decoration, some of the legendary designs of the Factory included:

  • Tables along the sides with phones to

    What prompted you to start INFERNO?

    Lewis Burton: It was really born out of lots of distinct frustrations. The major one was with London&#;s queer scene, which at the time was very white, very lgbtq+, very masculine, very male-centric, and every club was playing house music and disco, which was fun for a certain period, but after three or four years of hearing the similar thing in every single queer venue and club overnight in East London, I just got really fed up. Me and my friends were complaining about it for so long, and then I just said, &#;Why are we complaining about it? I&#;m going to do it, I&#;m going to make it happen.&#; I really adoration the quote, “Be the change that you want to see.” Cool, I&#;m going to perform it, I&#;m going to do this for everyone, I&#;m going to construct the space that&#;s needed. 

    I&#;d just left art school at the time as well, so I was really frustrated that I was trying to sustain myself, do my own practice, and that was unworkable as a operational class queer creator just coming out of art institution. I felt fond of the institutions and the art planet snubbed me a

    Inferno Nightclub ends glorious run

    As patrons of FIVE Nightclub celebrate a successful crowdfunding effort to keep one of Madison’s few lgbtq+ clubs open, Madisonians are saying goodbye to another staple club this weekend, Inferno Nightclub. For two decades, Inferno has left its mark as a club that catered to alternative entertainment. The club will close its doors on May 2 after a final “Leather and Lace” event that sold out quickly.

    "In all honesty, Inferno was the place where a lot of us grew up," says DJ Eurotic, aka Matt Fanale, the club’s spokesperson, in a statement released to the press. "It’s where we found our voices. It’s where we made lifelong friends."

    Fanale spent nearly 18 years functional for the club, which is located on Commercial Drive in the village of Maple Bluff. He reminisces about packed performances in many genres, from comedy to burlesque and spoken word. He credits his lifetime of memories to club owner, Apollo Marquez.

    “[He] turned what was once a lovably grungy dive into a ridiculously respectable venue, hosting clu

    The Dark Side of Homosexual Culture in Mediterranea Inferno: A Profane Iconology

    Nothing that is around us in the real world can be completely understood by itself, as there can always be an musician who makes us observe it in another way. In fact, I would say that this is one of the noblest purposes of art, perhaps even more noble than creating beautiful things.

    It may be strange to tell this to gamers — because the art of video games is usually a way of going beyond reality in a more intense way than in cinema or literature — but there are moments when this departure from reality within video games mirrors real-world events. This is the case of Mediterranea Inferno (see the image below).

    Published by Santa Ragione and developed by Eyeguys (written and directed by Lorenzo Redaelli), Mediterranea Inferno is a horror visual novel whose central theme is lgbtq+ culture in the post-COVID Italian context. Through the exuberant iconology of this game, today I will show how Lofenzo Redaelli courageously and creatively expresses social problems that directly affect the gay community.

    Medit